Fortnite 2fa – How to enable it

What is 2FA?

2FA is short for 2-Factor Authentication. This means that instead of just using a username and password (Single Factor Authentication) to protect an Epic account, an extra step is added to make the process even more secure. The additional layer makes it much harder for hackers to gain access to a Fortnite account and the sensitive information it contains. We will be showing you how to protect your valuable Vbucks and cosmetic items.

What types of Two Factor Authentication are available?

  1. Epic account 2fa
    Epic account 2FA

    Knowledge factor : This when the owner of the account has an extra PIN or shared secret.

  2. Possession factor : This when an owner of account has some physical device that can help verify the person accessing an account. This is usually a mobile phone (Text Message or Verification App), Security token or smart ID card.
  3. Biometric factor : This is usually a fingerprint reader, facial recognition  software or some rare cases retinal eye scanner.
  4. Location factor : Tracking where the login attempt is being made from. This factor can take into account IP addresses, feo location  and GPS coordinates.
  5. Time factor : This factor forces a time window restriction on accessing an account. This is often used by parents to restrict access to mobile devices.

How to Enable Two-factor Authentication in Fortnite

First of all, there is a good chance you will be receiving emails asking you to change the password to your epic games account. These emails will often have links in them and the email will be asking you to click on the link to change the password. DO NOT DO THIS! Even an email is from Epic themselves it is never a good idea to click on a link that is asking you to change your Fortnite password. It is always better to be safe than sorry.

To protect your Fortnite account with 2 Factor Authentication do the folowing:

  1. Go to epicgames.com.
  2. log into your Fortnite account.
  3. Open account settings at the top right of the screen.
  4. Select password and security.
  5. Scroll all the way to the bottom and select enable Authentication App or enable Email Authentication. 

 

Fortnite 2fa selection screen
Fortnite 2FA selection screen

Epic Games offers two types of 2FA. Either through the use of a mobile or through an email address.

Enable Authentication App

Authenticator app selection
Authenticator app selection

This is possession factor authentication.

When you click on “Enable Authentication App

You will presented with another screen asking you to download the authenticator app.

There are 3 common authentication apps that can be used with Fortnite. They are:

  • Google Authenticator
  • LastPass Authenticator
  • Microsoft Authenticator

It doesn’t matter which one you use they all work the same way. Download one onto a mobile device.  Either scan the QR code shown in the epic games account or manually enter the entry key shown. This will tie your account with that device. From now on when you log into your Fortnite account you will prompted on your mobile device to enter a security code.

Enable Email Authentication

Email 2fa
Email 2FA

When you click on the Enable Email Authentication button a screen will pop up which will ask you to enter a security code. That code should have already been emailed to the email account associated with the Epic Games account. The security code in the email will have to be entered into the field provided showing on the pop up screen.

Once this has been completed you will be prompted to enter a security code every time you log into Fortnite. This code will be emailed to you. While this will be a little bit of inconvenience. It will save the heart ache of losing your account, all your Vbucks and skins.

Why Is a Good Ping a Good Thing?

In a multiplayer gaming world, there are a lot of things that go into the player having a good gaming experience – particularly if that good experience is dependent upon you winning.

‘Twitchy’ online multiplayer games like FPS (first-person shooters), racing and some MMORPG-type games, particularly depend on the player reacting to the feedback from the game in a timely and effective way. And that chain of feedback and reaction has many links, one of them being you, the player – and one of them being your ‘ping’.

There’s also things like mouse/keyboard input lag, CPU lag, GPU rendering time and monitor refresh rate – we’ll touch on those in a bit.

So What Is a ‘Ping’?

Submarine Ping
This expensively made graphic shows a submarine ping

If you’ve ever seen any of those old, World War II submarine movies, you’ll recall a lot of suspenseful scenes where the crew huddle in the darkness listening to a ‘ping’ sound getting faster and faster. That’s a sonar ping – a pulse of sound that goes through the water and bounces back to the emitter, to basically determine how far away something is.

To get technical:

An IP address is your unique internet address.

Information goes from one place on the internet to another in little packets, one after another.

In terms of the internets, a ping refers to latency – how long it takes for a data packet to go from your computer or gaming console to another IP address somewhere else on the internet. Got it?

There are two types of data packets; TCP/IP (Transmission Control Protocol/Internet Protocol) and UDP (User Datagram Protocol).

TCP/IP is slower, as there’s a lot of back-and-forth to make sure the data is where it should be and that all of the data gets through. If a data packet is corrupted, it’ll be asked for again.

UDP is faster; it only checks to make sure that the data isn’t corrupted – if it is bad data, the receiving computer will just ignore it. Games that need to send a lot of data to keep your game updated use UDP.

Which brings us to ..

Packet Loss

Packet loss is something you’ve probably experienced; the game freezes and then suddenly everything is somewhere else.

This happens when the UDP data packets aren’t getting through to you in good shape, so your console/computer is rejecting them.

Why Is My Ping So Bad/Good?

So: your ping is the time it takes a message from your machine to reach the game server (or from the game server to your machine).

A game server is basically the judge of what all the connected players are doing. It knows where everything is and what everything is trying to do, and must decide who did what first – for example, two players firing a stream of bullets at each other.

As far as the server is concerned, the response time that matters is when your response is received by the game client (on your computer or console) and finally transmitted to the server. If you and your opponent both fire at the same, real-world time, but their message gets to the server 20 milliseconds before yours, bing bing! The win goes to your opponent.

(Of course, it’s not always that simple – many systems allow for a certain amount of latency, but hey, another time..)

The server also keeps your game client (the game program on your console or computer) up-to-date with necessary info about what’s going on around them in the virtual world; loot lying around, other players driving past, spells being cast on them, windows being broken. Your game is rendered locally for you to see, and generally shows you moving through this world quickly.

Your game also receives a lot more data about the world than you see – the server hands off the work of calculating that stuff to the game client. The simplest, hardest-to-beat game hacks are the ones that plug in to this information and present it to your sad, pathetic cheater-types, either on a separate program or as an on-screen overlay. Sad, sad people.

The Journey of the Data

The data you send to the server can go on quite an elaborate journey, depending on how far away the server is. If you’re running a server on your own machine, this will be on the order of 1ms. If you’re playing from Brazil and the server is in Iceland, that message takes quite a few jumps. Broadly speaking, here are the steps in the journey:

Start: Your PC / Console
> To Your Router / Modem
> To Your Local Internet Exchange / Node
> To Your ISP
> To .. Internets (this is where stuff can get complicated)
> To Internets > To Other Internets > (Add as needed)
> To Game Server Host / ISP / Data Centre
> To Network Switch
> To Game Server

Reverse the above for the journey from the server to you.

Improving Your Ping

There’s stuff you can do and stuff out of your control.

Your Local Network

Try to plug directly into your router with an Ethernet cable. If you’re paying on WiFi and other people are using that channel heavily, your data is going to have to compete and queue, which will slow things down and possibly cause packet loss.

Your Internet Connection

A complete, gigabit fibre connection is optimal here, but we can’t all have that (yet). When choosing a plan, remember that upload speed is a big factor here. Many people will ‘tether’ their phones – either by USB or by making their phone a wireless ‘hotspot’ – but be warned that some phone companies ‘de-prioritize’ gaming data.

Other Lag Factors

Finally, don’t forget that the complete performance picture is one where you are given the data as quickly as possible and that returns your response the fastest – that is, you see it on the screen as it happens and your controller / keyboard / mouse input is acted upon the fastest.

Essentially, this means getting the meanest, most expensive rig you can – but there are a bunch of cheaper ways to improve things somewhat.

  • Use a wired mouse rather than a cheap wireless mouse. Cheaper wireless mouses use older, slower technology to communicate with the PC (some modern, more expensive wireless mouses have pretty good response times, though)
  • CPU intensive games need a better CPU (all the better to work out where everything is)
  • GPU (graphics card). The more frames per second you see, the more data you have. But remember, a better GPU is only as good as the monitor that it outputs to – if you’re using a 60hz monitor, your graphics card only needs to render at 60 frames per second.

How We Measure Game Server Pings

The eagle-eyed may have spotted that you can’t ping a UDP connection – it only goes one way. So how does gameserverping.com DO it?

Well, it’s a bit of a hack, but it pretty much works.

We get your web browser to send little requests to a web address on a machine adjacent to the game server (or at least, in the same data center). This is about 10% slower than a TCP/IP ping, so allow for that and .. PING!

Thanks for reading. Check out your game pings now at gameserverping.com!